Talk:Mobs/@comment-24323037-20141213234338

We'll using a 12 metre-ish liopleurodon.

Lio will be more of an ambush class, while mosa will have a different attack.

All the dinosaurs that are in Primal Carnage: Extinction will be based on the ones in the game over realism.

Dinosaurs that are going to be added, but have not been yet (cerato, pachy, and acro) will be modeled last, unless they are released into the game before we get up to their models.

Due to the massive amount of skins in Primal Carnage: Extinction, we may do some sort of public skinning project.

Compies will use sped up cat sounds.

Primal Craftage will be a new gamemode, where few,if not none of the vanilla mobs spawn. Items that can only be got from mobs will be given another way to be obtained, likely through generated structures.

Dinosaurs might drop some sort of tool/combat item (Rex tooth, Dilo spit sack)

Baryonyx, Kaprosuchus, Triceratops, and Ankylosaurus have no plans to be added any more.

Because of this being based on a game, I'm not sure if I can allow modpacks to be a thing.